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Shadowrun

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CYT28400
30 Nights is a detailed campaign book to help players learn and have fun with Shadowrun, Sixth World. It introduces players to new rules and new plot lines, plunging them into the growing chaos in the UCAS as they look into the source of a mysterious blackout plaguing Toronto.The adventures can...
$39.99 $31.99
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Availability: 3 item(s)
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CYT28010
A Beginner Box product for the Shadowrun Sixth Edition Roleplaying Game. The Beginner Box contains an Introduction to the Sixth World, new Quick-Start Rules, Starting Character Dossiers, a Introductory Adventure, A Poster, a deck of Gear Cards, and six customized dice bearing the Shadowrun logos.
$24.99 $19.99
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CYT28053
Building on the structure of 30 Nights, Assassins Night is a campaign book for Shadowrun, Sixth World that provides short adventures that can be linked into a longer campaign centered on a major event-the attempted assassination of one of the world`s power players. The players take a major role...
$39.99 $31.99
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Availability: 3 item(s)
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CYT28300
A new edition of Shadowrun requires new stories, and Cutting Black launches Shadowrun, Sixth World Edition with a bang! Following on the immersive style of classic Shadowrun books such as Universal Brotherhood and Bug City as well as newer successes like Dark Terrors, Cutting Black sets up...
$44.99 $35.99
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Availability: 1 item(s)
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CYT28004
In the Sixth World, you can go from home to work to stores and back home again without touching a steering wheel or pushing a pedal, letting your vehicle and the networks it is hooked into do all your driving for you.But why would you want to do that?The accelerating jump of a vehicle when the...
$44.99 $35.99
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CYT28504
The Colt Secret Agent. The Ultimax 71. The Izom Artemis. These and many more are in this weapon pack, with each card having game stats and art. Includes weapons from  Shadowrun, Sixth World  and  Firing Squad . Gun Rack  features 55 cards, covering dozens of guns,...
$14.99 $11.99
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CYT28451
You can be proactive, shift paradigms, think outside the box, and set aggressive agendas all you want—the megacorporations of the Sixth World are still going to disturb your plans, ruin your day, and screw up the world. They are shadowrunners’ employees and adversaries, the source of cash and the...
$49.99 $39.99
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CYT28500
Whether on the desperate streets or in the Machiavellian high-rises of the corporate elite, dangerous people lurk in every corner of the Sixth World. And they’re in here, too, with a quick backstory, a hook, and streamlined game stats. Bring the Shadowrun universe to life by putting these...
$19.99 $15.99
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Availability: 1 item(s)
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CYT28503
A backdoor cyberclinic. A fast food joint. A police station. These are places shadowrunners might encounter across the globe, wherever they get their work done. Shadow Points features thirty such locations on handy cards, with an illustration to provide the basic look of each building, along...
$14.99 $11.99
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CYT28000
The odds are against you. They always are. The other side has more people, more firepower, more money—more everything. What they don’t have is you—your brains, your guts, and your willingness to put everything on the line to come out on top. Shadowrun, Sixth World is the latest...
$49.99
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CYT28001
This Shadowrun, Sixth World Gamemasters Screen is what you want it to be. How do we know? Because you get to shape it. A player-facing large pocket lets you share scene inserts to change up the players visual experience, with many included with the screen. Card pockets on the GM side help them...
$19.99 $15.99
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CYT27512
The Sixth World Tarot is a stunning collection of Shadowrun art by Echo Chernik, and it now comes in a larger size! This deck gives the gorgeous art the spotlight it deserves, letting users take in the full details of these images. Whether you`re using them as a game aid, art collection, or...
$39.99 $34.99
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Availability: 1 item(s)
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CYT28301
Shadowrun: Slip Streams
$49.99 $39.99
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CYT28003
The power to shape the world can also tear it apart. The power to summon spirits and gain allies can also conjure enemies and lead to your own destruction. And the power to fill objects with magic is also the ability to make them blow up in your face. Shadowrunners learn about power the hard...
$44.99 $34.99
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CYT28302
The power to shake cities, nations, even corporations is out there, contained in a compact code. What would you do if you could control it? Wield it? Or destroy it? Where would you direct the power? Who would you save, and who would you doom? Shadowrunners are used to reacting and surviving....
$49.99 $39.99
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CYT28403
Where Man meets Magic and Machine – that was Shadowrun’s tagline from way back, and this campaign book explores how those three aspects of the Sixth World interact and overlap. Taking place in the Denver sprawl, this book bounces players back and forth from the meatworld to the Matrix to the...
$49.99 $39.99
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Availability: 2 item(s)
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