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Mutants & Masterminds

Hero High was one of the most popular and sought after books in the history of Mutants & Masterminds and now it's returned for the game's Third Edition!The book examines the genre of teen heroes (and villains), provides players and GMs with all the information they need to create characters and run games featuring teenaged heroes, and includes pages and pages of plot ideas and story hooks.Finally, Hero High includes information on the Claremont Academy, a private school for the "gifted," and introduces a team of eight playable heroes and their evil counterparts from a rival school known as the Elysian Academy.This Revised Edition updates and expands the original, making Hero High a must for any Third Edition Mutants & Masterminds campaign.Authors: Lucien Soulban, Christopher McGlothlin, Jon Leitheusser, and Steve Kenson144 pages, Full color, Softback
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The Superteam Handbook puts the focus on the heroes and their team, with details for players and gamemasters alike to make their team cohesive, dramatic, and fun! Heroes can work closer together than ever before with new, team-focused powers, advantages, and attack options. Eight pre-made hero teams—ranging from Power Level 5 to Power Level 12—serve as campaign-kickstarters, with guidelines, resources, and advice for running a variety of heroic campaigns, along with backgrounds and statblocks for their members to use as player characters, rivals, or villains. Will you save the planet as part of the globe-hopping UNIQUE, battle to keep the streets safe as one of the street-brawling Ferroburg Four, or take on ancient aliens from the cockpit of your own giant robot as a member of MagnaForce? Whatever you choose, be stronger than the sum of your parts!
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