{"id":288,"date":"2020-09-21T20:54:21","date_gmt":"2020-09-21T20:54:21","guid":{"rendered":"https:\/\/www.cmogames.com\/blog\/?p=288"},"modified":"2020-09-21T20:54:23","modified_gmt":"2020-09-21T20:54:23","slug":"warhammer-40k-introducing-core-units","status":"publish","type":"post","link":"https:\/\/www.cmogames.com\/blog\/warhammer-40k-introducing-core-units\/","title":{"rendered":"Warhammer 40K: Introducing Core Units"},"content":{"rendered":"\n<p>The <a href=\"https:\/\/www.cmogames.com\/blog\/w40k-codex-preview-coming-soon\/\">Codex Show<\/a> introduced a number of new kits and previews of <a href=\"https:\/\/www.cmogames.com\/blog\/277-2\/\">Codex Necrons<\/a> and <a href=\"https:\/\/www.cmogames.com\/blog\/incoming-space-marine-previews\/\">Codex Space Marines<\/a>.  One of the items that slipped by me in the previews was the inclusion of a new keyword in the Heavy Intercessors data sheet; Core.  As in, Core Units.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" width=\"1000\" height=\"910\" src=\"https:\/\/www.cmogames.com\/blog\/wp-content\/uploads\/2020\/09\/Heavy-Int-Rules-Core.jpg\" alt=\"Heavy Intercessors with Core Unit Keyword circles\" class=\"wp-image-289\" srcset=\"https:\/\/www.cmogames.com\/blog\/wp-content\/uploads\/2020\/09\/Heavy-Int-Rules-Core.jpg 1000w, https:\/\/www.cmogames.com\/blog\/wp-content\/uploads\/2020\/09\/Heavy-Int-Rules-Core-300x273.jpg 300w, https:\/\/www.cmogames.com\/blog\/wp-content\/uploads\/2020\/09\/Heavy-Int-Rules-Core-768x699.jpg 768w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><figcaption>See, right there in red<\/figcaption><\/figure>\n\n\n\n<p><a href=\"https:\/\/www.warhammer-community.com\/\">Warhammer Community<\/a> came to the rescue with a timely article covering Core Units.  In short, Core Units are the central units in an army around which the force revolves.  This doesn&#8217;t always mean Troops.  Both Elite and Fast Attack units include Core Units.  Examples include Space Marine Terminator Squads, Space Marine Bike Squads, Necron Lychguard, and Necron Tomb Blades.  Depending on the Codex, even vehicles will receive a Core keyword.<\/p>\n\n\n\n<p>At the same time, many of the most powerful aura abilities will only be able to affect units with the Core keyword.  For instance, the Rites of Battle found on Space Marine Captains reads;<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" width=\"600\" height=\"141\" src=\"https:\/\/www.cmogames.com\/blog\/wp-content\/uploads\/2020\/09\/Rites-of-Battle-CORE.jpg\" alt=\"Example of aura ability with Core Unit\" class=\"wp-image-290\" srcset=\"https:\/\/www.cmogames.com\/blog\/wp-content\/uploads\/2020\/09\/Rites-of-Battle-CORE.jpg 600w, https:\/\/www.cmogames.com\/blog\/wp-content\/uploads\/2020\/09\/Rites-of-Battle-CORE-300x71.jpg 300w\" sizes=\"(max-width: 600px) 100vw, 600px\" \/><\/figure>\n\n\n\n<p>Consequently, you won&#8217;t see many Captains lurking in the backfield with the artillery, but leading their battle brothers closer to the front.<\/p>\n\n\n\n<p>Additionally, Characters won&#8217;t be cross-buffing each other with Core keyword abilities.  That 2+ WS will have to suffice.  However, it still makes sense to put them in close proximity so they both buff Core Units.  <\/p>\n\n\n\n<p>At the moment, only with the release of a new Codex will units gain the Core keyword and aura abilities shift.  Codices released relatively recently will still be able to exploit cross buffing and camping in the rear.  Enjoy it while it lasts!<\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>The Codex Show introduced a number of new kits and previews of Codex Necrons and Codex Space Marines. One of the items that slipped by me in the previews was the inclusion of a new <a class=\"mh-excerpt-more\" href=\"https:\/\/www.cmogames.com\/blog\/warhammer-40k-introducing-core-units\/\" title=\"Warhammer 40K: Introducing Core Units\">[&#8230;]<\/a><\/p>\n<\/div>","protected":false},"author":2,"featured_media":74,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[2],"tags":[86,49,87,6],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v17.9 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Warhammer 40K: Introducing Core Units - CMO games<\/title>\n<meta name=\"description\" content=\"Core Units, a major change to characters and aura abilities coming to a Codex near you soon in Warhammer 40,00 Ninth Edition.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.cmogames.com\/blog\/warhammer-40k-introducing-core-units\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Warhammer 40K: Introducing Core Units - 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